Hello world!

Hello, I’m Cezary the founder of IMMORTAL and I’d like to write about the most important part of the studio, which is our team.

Our lead programmer is Piotr, who specializes in the latest Unity DOTS system. Dominik specializes in shader programming. Our main UX designer and UI programmer is Kuba. The second Dominik, as a beginner programmer, tries to do all tasks on a junior level. Antoni and Marta design graphics and animations. Przemek creates 3D models. Sound effects and music composed by our youngest team member Kacper. I personally try to lead the whole team and develop the concept of the game – currently Starquake.

We are currently based on F2P games and the main revenue element is advertising, specifically rewarded ads and micropayments. With the development of our newest game, Starquake, we also want to introduce a subscription model. While we are working on Starquake, we are collecting all the proven methods of earning money from the biggest producers and will implement them.